home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Revista CD Expert 41
/
CD Expert nº 41.iso
/
Hellboy
/
data1.cab
/
Game_Data
/
data
/
ai
/
bigcanis_e3.int
< prev
next >
Wrap
Text File
|
2000-08-18
|
2KB
|
71 lines
// DH INTERACTIVE LLC, COPYRIGHT (C) 1999
//
// bigcanis.int written at Wed Jan 20 14:03 1999
//
27 // file_type
105 // file_version
// bigcanis_e3 // Session name
// *** This first section has personality indices
100 // Bravery
100 // tenacity
0.9 // seconds to wait between attacks
4 // mobility type (biped w/no jump or run)
10 // damage done by standard attack type 1
10 // damage done by standard attack type 2
10 // damage done by standard attack type 3
0 // standard attack resistance. (i.e. subtract this number from damage incurred)
0 // melee attack resistance.
0 // projectile attack resistance.
bigcanis_e3_die // this is the name of the script to play when the entity dies
// default goal
0 // sleep
//
// *** This second section contains attack_sector_structs (describes the criteria
// for selecting an attack.
//
4 // Number of entries
// third entry
151 200 // inner and outer radius
-40 0 // left and right angle
STANDARD_3 // type of weapon to use
// First entry
151 200 // inner and outer radius
0 40 // left and right angle
STANDARD_1 // type of weapon to use
// Second entry
0 150 // inner and outer radius
-90 90 // left and right angle
STANDARD_2 // type of weapon to use
// third entry
0 150 // inner and outer radius
90 -90 // left and right angle
STANDARD_2 // type of weapon to use
//
// *** This second section contains hit_reaction_sector_structs (describes the which
// hit reaction input to play given the placement of the enemy entity..
//
0 // Number of entries
// First entry
//0 1000 // inner and outer radius
//-1.570 1.570 // left and right angle
//13 // button B + L1
// Second entry
//0 1000 // inner and outer radius
//1.570 -1.570 // left and right angle
//13 // button C